Tuesday, 17 January 2012

G1 BRAWL







This figure is from 1986 even though he first appeared in 1985 along with the other Combaticons in the G1 cartoon "Starscreams brigade" he was built by Starscream from the wreck of a WW2 tank. He was built to be a rival to Blitzwing. Brawl also has the mind of one of the Decepticon renegades. he appeared in the Marvel comics along with the other Combaticons.


Brawl in the cartoon

FUNCTION; Ground Assault

MOTTO;  " I was built to be wild"

TECH SPEC;  " Noisy, irritates all nearby. Hair trigger temper, Blusteringly belligerent.. a terrifying effective warrior. Enormously strong, resistant to most conventional artillery. As tank, goes 45mph, range 600 miles. Turret mounted gun shoots 200lbs TNT-equivalent shells, twin sonic cannon shoots powerful ear splitting 300 decibel bursts of concentrated sound energy in stereo. In robot mode has 10 mega watt electron gun. Combines with fellow Combaticons to form Bruticus."

SPEC; Strength 8, Intelligence 2, Speed 4, Endurance 9, Rank 5, Courage 9, Firepower 8, Skill 7


Robot mode


Robot mode with tank cannons


Tank mode side view


Tank mode front view


Tank mode with gun

He has a great tank mode with a rotating turret. The insignia shown is not the one he came with as it was badly damaged. This Decepticon  insignia is from master piece Rodimus Prime.

His robot mode is pretty good. He is more of a lighter green than the cartoon which was dark green.

He rolls quite well in tank mode.

He is easy to tranform.

His tank gun does stick up from his back but you can use this to mount his tank mode cannons in robot mode.

He is a good figure and my favourite Combaticon.










Friday, 13 January 2012

CYBERTYRON PRIMUS

This figure is from 2006. No tech Spec exists for this figure. The spec itself has everything at 10.

I feel prickly... Primus in cartoon

Primus is the creator-god of the Transformers. An ancient and ethereal being whose origins date back to the beginnings of the universe itself, Primus is a multiversal force for good, his life force existing across multiple realities and infinite alternate universes. In each one, he is the final defence against his fallen sibling, Unicron the Chaos-Bringer.
Primus eventually transformed himself into the planet Cybertron; from its surface, his creations have risen to defend and patrol the galaxy. Within the depths of Cybertron, the mega-computer Vector Sigma serves as his internal mainframe, and a gateway for select Transformers to access his power. A portion of his life force resides within the Matrix, which often determines the leader of the Autobots. Prophecies of a war to come were written down in his holy covenant as well. The spark of each Transformer is a small piece of Primus's essence, and together they form his life force, the All spark.
Though wise and powerful beyond measure, Primus is neither infallible nor without weakness. At times he has been deceived by mere mortals, and has made miscalculations which jeopardised all of existence, and has been betrayed by one of his earliest creations. Indeed, even the intended agents of his grand plan, the Transformers, have all too frequently become mired in endless civil war. Still, in most realities he has managed to hold the line against Unicron and other threats, either directly or through his innumerable children, the Transformers.

The G1 version of the legend

Before the dawn of time, Order and Chaos existed within an extra dimensional entity known as The One. To explore the fledgling universe, he created the astral being known as Unicron, and then subdivided him, creating his twin, Primus. Both brothers were multiversal singularities, unique in all realities, but whereas Unicron could only exist in one dimension at a time, moving between them at will, Primus existed simultaneously in all realities at once. It is suggested, in fact, that the two brothers embody the basic concepts of reality—good and evil, order and chaos—and that their continued existence is necessary for the stability of the multiverse.
Primus in cartoon
 
As Unicron and Primus went about their appointed task, venturing through the cosmos, it became apparent to Primus that Unicron was a corrupt being, and he took it upon himself to stop the threat posed to all of existence by his sibling. In combat, Primus was no match for Unicron. In cunning, however, he proved himself to his brother's superior when he shifted their battle to the astral plane, and then back to the physical world once more, only to have both their essences manifest within metallic planetoids, leaving them both trapped. It was with this act of sacrifice that Primus hoped to contain Unicron's evil forever. Unfortunately for him, over time, Unicron learned to psionically shape his prison into a giant metallic planet, and Primus followed suit, becoming the mechanical world of Cybertron. When Unicron then learned to transform his planetary form even further, into a gigantic robot form, Primus adapted the idea to suit his own ends—rather than transforming his own body, he would create small beings that would be able to change their shape, like Unicron. After performing a "test run" on the moon of Protos, where he successfully created twelve transforming robotic beings, Covenant he birthed from his own body a group of thirteen robots that possessed the ability to change shape, like Unicron. These were the thirteen original Transformers, each one infused with a fragment of Primus's life essence known as a spark.
The Thirteen were Primus's soldiers in his war with Unicron, which came to its seeming end during a climactic battle in which one of the Thirteen, Megatronus Prime, who would forever afterwards be known as the Fallen, betrayed Primus and became an acolyte of Unicron. The battle ended when the Fallen and Unicron were sucked into a black hole and disappeared from reality. With Unicron gone for now, Primus entered an eons-long slumber, his self-imposed sleep preventing Unicron from detecting him through the mental link the brothers shared. The Transformer race grew, and Primus fell into the realm of legend, with a portion of his power, the Matrix of Leadership, handed down through the generations, serving as the Transformers' ever-present link to their creator


Primus in robot mode


Robot Primus in battle mode


planet mode (Cybertron)


Planet weapons mode



Planet battle mode


Planet Omega lock with Cyber keys inserted

His robot mode is not quite as big as Unicron. He is not really like Unicron considering they are twins but they have similarities like the shape of their legs.
To Transform him you need the Omega lock but if not it can be done by hand . It also comes with two Cyber keys which are slotted into the planet to activate arm cannons and you can slot them into the Omega lock for storage.

He has lights and sounds. When you put him into Battle planet mode he makes a noise.
In robot mode then you push the Omega lock into his chest and push it up to reveal head his eyes light up and he makes laser firing noise.

He is more planet like and round like a planet rather then the shape of his brother Unicron. He has legs to stand on and he has cities, meteor craters and other nice details.

Gimmick wise Unicron is better but get this as well as he is a really nice figure. I like them both equally.
In robot mode Primus does not have any real feet but flaps. Just like Unicron he has lots of articulation in his hands.

On his planet mode he also has some minicon ports.

I like this Cybertron colour scheme rather than the latest version of this mould.

Unicron is complicated to transform but Primus is much easier but The omega lock can be stiff.

He fires two missiles from planet and robot mode. You can flip the oval like pieces on his legs round to reveal guns on his legs. You can also flip some guns onto his shoulders.

He is a very posable figure.
A great figure along with Unicron for display.








ARMADA CYCLONUS

This figure is from 2002. he is a Decepticon. He appeared first in the Armada cartoon episode 2 but not sure what it is called. He also appeared in the comic transformers Armada issue 1. Later he appeared in the 2004 Armada Video game. As well as being re painted in 2003 for power linked Cyclonus. He was also re painted in 2004 for Energon Cyclonus. It was used again in 2005? for Cybertron Buzz saw. I think colour scheme wise this is the best version to have.


From my comic - IDW Transformers Armada vol 1

FUNCTION; warrior

MOTTO; " Out of my way!, Attack!"

TECH SPEC; Cyclonus is so reckless that even his own Decepticon allies are afraid of him. While performing aerial attacks, he may suddenly fly off to attack a lone Autobot, leaving his companions unprotected. Megaton likes to let him loose because he's so dangerous in battle, but he has trouble stopping him once he gets started. Will Cyclonus ever learn to control his savage recklessness?

SPEC; Strength 8, Intelligence 5, Speed 8, Indurance 7, Rank 5, Courage 8, Firepower 7, Skill 5


Helicopter Apache mode with minicon Crumplezone power linked


Apache helicopter mode without power link


Robot mode


Crumplezone robot mode


Crumplezone tank mode

I really like Cyclonus in helicopter mode. Crumplezone cleverly becomes the cockpit with an extra gun for Cyclonus.
You fire his missiles by power linking Crumplezone to his arms. You can deploy extra guns by power linking him to Cyclonus's legs but this looks clumsy and it was not done in the cartoon or any comics that I know of so just a gimmick.

Another gimmick is a leaver on his tail that when pulled his helicopter blades spin.

His arms do stick out of his helicopter mode but it does not matter in this case.
When you power link Crumplezone the flat cockpit is still visible flicked up which is a shame that you cannot hide it better.

in robot mode his waist piece does not peg on to anything.

I really like this figure and would recommend it for your collection.







Wednesday, 11 January 2012

G1 BLAST OFF

This figure is from 1986. he is a Decepticon Combaticon which is a combiner team that consists of Blast Off, Brawl, Onslaught, Swindle and Vortex. They combine to form the giant robot Bruticus.
 Blast appeared in the G1 cartoon series 2 "Starscream Brigade" Starscream re built a WW" fighter plane into a space shuttle calling it Blast Off along with the rest of the Combaticons.
Blast Off has the mind of one of the Decepticon Renegades.
He was built in to a space shuttle to rival Astro train.


FUNCTION; Space warrior

MOTTO; " I destroy Autobots by choice, not command."

TECH SPEC; " Feels literally and figuratively above the other Transformers as he soars through outer space. Aristocratic, aloof- disguises his long distance loneliness. Cruelly efficient at raining destruction on Earth. Flies at 26,000mph. Stays in orbit for eight months. Shoots powerful Xray laser to hit target 12,000 miles away. In robot mode uses ionic blaster."

SPEC; Strength 3, Intelligence 8, Speed 10, Endurance 3, Rank 5, Courage 5, Firepower 9, Skill 10.


Robot mode


Space Shuttle mode

He has a nice space shuttle mode. The weapons spot into his afterburners but that would mean that he could not take off or he would explode!
The top of the space shuttle is olive in colour rather than brown in the cartoon.

In robot mode he does not really have hands but triangular blocks that look like fish heads.

Very easy to transform.




Monday, 9 January 2012

G1 POWERMASTER OPTIMUS PRIME

This figure is from 1988. He is generation 1. He is the second mould of Optimus Prime that was released? He appeared in comics but no cartoons that I know of.


FUNCTION; Commander

MOTTO; "Freedom is the right of all sentient beings"

TECH SPEC; " The beloved leader of all Autobots. Dedicated to protecting all life forms- mechanical, human and otherwise. Willing to sacrifice anything in order to end the Autobot/Decepticon conflict. Wise and compassionate...the inspiration that fuels every Autobot. Binary bonded to the super intelligent Nebulan computer programmer HiQ. In engine mode HiQ handles all of Optimus's Power needs. Trailer transforms into armed fortress, complete with laser rifle, concussion blaster and two twin particle beam cannons. Tractor and trailer combine to form Optimus's new super powered robot form."

SPEC; Strength 10, Intelligence 10, Speed 6, Endurance 10, Rank 10, Courage 10, Firepower 9, Skill 10


Super mode


Robot mode


Truck mode


Battle truck mode


Base mode


HiQ Robot mode


HiQ Engine mode

His super mode is fairly  big compared to most figures in the line. The white shoulder guns when angles upwards can be the exhaust pipes for this mode or swung down for extra weaponry for this mode.
His super mode head is a completely separate piece and you can store it in the trailer in vehicle mode.
You need a HiQ to transform him into robot mode.
His feet in ordinary robot mode are stuck together but he is still posable. His arms can move up and down.
His chest in robot mode is not the front of the truck but is cartoon accurate. The real front is on his back.

In base mode HiQ can sit on one of the white guns.
If you have a second power master partner he can also sit on the gun but he will not slot on like HiQ.
His trailer does look a lot more armoured than the original and it looks great in armoured mode.
The trailer and the part that hitches it becomes a laser gun for base mode.
He does have very tight ratchet joints and I am always nervous when I have to splay his legs out to get him into Base mode as they can make awful noises.

He is one of my favourites and is a good figures. He can be expensive to find complete but bits are always available. I bought mine incomplete and I collected the missing parts over the years.









Wednesday, 7 December 2011

ARMADA NIGHT ATTACK TEAM

This set is from 2003. Unlike the Air Assault Team and Road Wrecker Team. This is not the powerlink form. They are re-paints of the Land Military Team but the team has completely different characters compared to the Land Military Team. Fetch had one appearance in the Armada cartoon. In the episode when Thrust goes to get his minicon from a storage area. Fetch is in a crowd of minicons. The entire team appeared in the Dreamwave comics.

No pictures are available from cartoon or comic.


The entire team in robot mode

SCATTOR

MOTTO; "Fight fire with firepower."

TECH SPEC; Scattor leads the battle-hardened unit of malcontent Mini-Cons known as the Night Attack Team with a cold confidence. They've personally fought in and won more battles than most armies have, so he's not worried about the team's ability to function under fire. Scattor has no doubt that those with the biggest guns will win the day, and he's equally sure that his team has those guns. Like their counterparts on the Land Military Team, the Night Attack trio has kept from joining officially with any group. However, it's no secret that the fiendish Scattor, who's wanted for war crimes throughout the galaxy, readily identifies with the cruel Decepticon ideology of might making right. He has even considered joining them, if only for added protection in case any survivors of the Night Attack Team's cosmic wrongdoing ever return to claim vengeance on Scattor. Should the Night Attack unit join with the Decepticons, their strength could tip the balance of power decidedly against the Autobots.

Scattor in robot mode

BROADSIDE

MOTTO; "Fear the darkness and shadows, for we are there." 

TECH SPEC; It's like looking into a mirror. A dirty, cracked, ugly-makin' mirror. Yeah, Broadside and his unit got a lot In common with us. They're warrior Mini-Cons who are unaligned with any faction, not to mention the fact that they were built to be pretty much our physical doubles. But this Broadside scraplet is nothing like me, and don't you forget it. He's , a cruel, pretentious shell of a 'bot who's always spouting off half-brained verses about "darkness this, shadows that:' Whatever. He'd better stick to the darkness, all right, 'cause if I ever catch sight of him on the battlefield there isn't gonna be too much left of him.


Broadside in robot mode

FETCH

MOTTO; "What, you think you can take me?"

TECH SPEC; Fetch's motto is essentially his response to anything that someone. might have to say to him. If someone asks a question that seems even remotely derogatory, Fetch bristles immediately and starts calling for a fight. Most people aren't prepared for Fetch's hair-trigger temper, much to the amusement of Broadside and Scattor. The other members of the Night Attack Team do little to discourage this behaviour, and actually egg Fetch on in these circumstances. They eagerly employ their favourite tactic: suggesting that some hapless, clueless Mini-Con talk to Fetch "about his self-esteem problem:' This gives them something to joke about and usually spells disaster for the object of Fetch's aggressive attentions. Fetch's foul disposition is indicative of his team's nature, so it's no surprise that they lean toward the Decepticon side of the war as much as the Land Military Team leans toward the Autobots.


Fetch in robot mode


The night attack team in vehicle mode

Scattor and Fetch both have missile launchers that you have to skewer your finger to fire but Broadside has a spring loaded one with a trigger.

The colour scheme suits them

Easy to transform.

Scattors transformation is good as his wheels go onto his chest but does mean that he has mismatched legs. It is quite clever though. he only has one hand as the other is one big cannon.

Fetch has no hands just two cannons.

Broadside has two hands as his cannon is on his shoulder. It does look very large though.










Tuesday, 6 December 2011

ARMADA HOIST

This figure is from 2003. He appeared in the Armada cartoon. I don't know which Dreamwave comic he appeared in. Hoist is an upgraded version of an Autobot called Smokescreen .hen he was badly damaged in Battle Hoist took his place.


MOTTO 
"Keen vigilance is my weapon of choice."

TECH SPEC; This boy's toughened up, but good. Back in the day, when he was just "Smokescreen" he was more of a joker, maybe even a little too hotheaded for his own good. Don't get me wrong--I loved the 'bot like I created 'im myself. But as good as he was, he just didn't have that edge that you need in a war like this. When Smokescreen got his chassis blown up pretty much beyond repair...well, let's just say I didn't take the news real well. The only way to save him was a complete overhaul, and that's when he got his new body and name. But that wasn't the only thing that changed... Hoist was more focused, more dedicated, and more powerful than before. Sure, he still cracks wise now and again, but now he knows exactly when it's time to buckle down and fight the good fight. His favourite joke now is that nearly getting killed was the best thing that ever happened to him, and he may be right.! just hope it never happens again!
Weapons and Abilities: Hoist is a couple of degrees stronger than he was as Smokescreen and definitely a bit smarter too. He's an excellent and fearless soldier, plus a more-than-decent construction worker. In his backhoe mode, he can move tons of material in minutes and demolish solid steel walls with a few hits


Hoist as robot


Hoist as Cybertronian Digger

REFUTE MINICON

His only appearance was in Dreamwave comic 18

MOTTO   "You call that battle damage? I'll show you battle damage!"

TECH SPEC;  One of the older Mini-Cons, Refute has been around in one form or another for as long as many seasoned Autobot warriors. Since he's a bit tougher than most of his race and a recognised war veteran, Refute finds himself the object of some unwelcome hero worship among his fellow Mini-Cons. He tries to live up to this image and set an example, but Refute is still basically an ornery tough-bot at his core. Unlike some Mini-Cons, Refute is firmly in the Autobot camp, and he loves fighting alongside Hoist and the others. When he's relaxing with other warriors, he enjoys pointing out the various battle scars he earned in combat. This has led to a friendly rivalry with Hoist, where the two rate each others damage after a battle to see who fought the hardest.


Refute in robot mode


Refute as robot


Hoist powerlinked to Refute

Hoist has a minicon port in the palm of his hand. You could plug a minicon into it.
When you powerlink him with any minicon his digger arm thrusts forward. You can still do this with out minicons though.

His robot mode feet are not really pegged into anything so they fall in a bit.

He can angle his arms upwards.

In digger mode his other arm does not stay in that well and can slide upwards.

Hoist still has Smokescreens head so I wonder when he was killed they reused it on this figure. His head looks like Beastwars Dinobot

They did eventually use this mould for the Bot con exclusive Dawn of Fighters past Dinobot

He is a nice figure to own.

He does have weird joints due to his transformation.

Refute has a gimmick. When you push him along in insect mode his pincers move together. He is a kind of stag beetle. He looks like decepticons leader Shrapnel with the antlers things sticking out of his shoulders in robot mode.